W. Gage Berry

W. Gage Berry

@gageberry.com

I make tabletop RPGs, adventures, and zines about strange people getting themselves into stranger situations. Designer and writer of BIG SWORD, Dead Psychics Society, and other independent tabletop games. See more here: https://gageberry.com/

40 followers159 following76 posts

W. Gage Berry reposted

I want to say how cool it is to see people who I backed on previous ttrpg projects have new ones they're working on. Genuinely, we live in a horrible timeline. You continuing to make games and art in spite of it all? It's inspiring and I appreciate the hell out of it.

I think deities are under-utilized at the table. When I write a god for an RPG, I want to know what its followers actually do. What do they burn, bury, refuse to touch, or charge you for? A list of domains is useful, but the weird little obligations are where a religion starts becoming playable.

I really quite like survival rules when they make me choose between bad options, or support tension without diluting themes. I'm less sold when they make me count three different things to discover I'm still hungry. What's one bit of travel bookkeeping you'd keep, and one you'd happily throw out?

W. Gage Berry reposted

Great chance to post my all-time favorite headline

Nick Pettigrew@nick-pettigrew.bsky.social

I'm convinced AI is our generation's radium - a discovery with genuinely useful applications in specific, controlled circumstances that we stupidly put in everything from kid's toys to toothpaste until we realised the harm far too late where future generations will ask if we were out of our minds.

W. Gage Berry reposted

jesus christ

Sean McCoy@sean.tuesdayknightgames.com

We clocked in with a final tally of 541 responses 🫣. Thank you everyone for submitting to our first ever Mothership #Jump-9 Writers Grant. We will be reviewing over the next couple of weeks, then conducting interviews for the finalists and announcing the recipients in November for #MothershipMonth26

I have four types of TTRPG characters: * The Quiet Pragmatist * The Lawful Evil (no one else knows) * The Maximized Quirk * The Colorful Weirdo

Gnoll, DNGN DLVR@gnollandvoid.bsky.social

I have four types of TTRPG characters: * The Advisor * The Blunt Object * The Troubled * The Doomed

This is something I've always kept in my back pocket but never seen much conversation around. I first saw similar with the GLoG community and I've considered designing something similarly awesome. Death should not be the finite end of a character. They leave behind things and people and memories.

Rise Up (From the Grave) Comus@riseupcomus.bsky.social

"Not dying at 0 hp" is probably the most common house rule used for people who otherwise are judicious adherents to B/X or OSE. What if every class had its own mini table of house rules of things that happened at 0 hp, though? What if you used MANY house rules for death?

Similarly, in high lethality RPGs, I like thinking about what happens to characters who DO survive it all. When can they retire? What do they do when they retire? What must they do to ensure the evil scheming DM stops interfering with their life after they've scraped through everything to survive?

Plus, I discovered the first order came through on my new (janky) webstore, and it was sizable enough to cover my website fees for the next year. Planning on using that for leftover Kickstarter stock. I've got a metric fuckton of dice for curious folks That's all up on my website at gageberry.com

Design problem I keep circling: If a zombie RPG is about replacing your own ruined body parts, I really want each limb to have a resource die that degrades through use. But if that same die also determines how good the limb is at doing things, suddenly every arm is mostly a math decision.

W. Gage Berry reposted

Replying to @eclipse.gay

as someone with little to no ttrpg experience before running into girl frame last year, the idea that "GM" and "player" are fully separate groups has always completely baffled me. sure, the GM may be doing things differently to the rest of you, but you're all still playing the game, are you not?

There is no singular RPG for everyone, though I'd like to think everyone has an RPG that works for them, they just need to find it.

Mörkticia@morkticia.bsky.social

Hit me with your nuanced ttrpg take.

W. Gage Berry reposted

poetry is so difficult I don't think I will ever understand it, but it seems to obviously have kinship with beautiful proofs or well-written law/rules texts. something about the weight and precision of the words, I think

Thinking of writing a solo map-making #ttrpg Would it be too much to track damage by how many times you've been prompted to snap your pencil in half? Or is that just right for themes of despair and destruction?

Planning on refining my pitch for the Tuesday Knight Games writer's grant coming up. What are y'all's favorite #mothershiprpg adventures? Looking to devour as many ideas as I can to help me stew on my own and write something truly glorious. Regardless this is something I'm excited to write. #ttrpg

Literally anything. I saw “Haunted Chop Shop” Halloween decor and thought: zombie RPG where body parts are currency. So, that.

Bad_Toad _Games@bad-toad-games.bsky.social

What is your go to resource for ideas in your #Ttrpgs? Let others see the gears behind the curtain. For us Toads its a combination of History podcasts,folklore, movie quotes and inspirations from other games. -Hard-core History -Warhammer Fantasy -Symbaroum -Road to El Dorado -Brothers Grim

I oscillate between Cyberpunk RED and DCC. I love MORK BORG and MOTHERSHIP and Brindlewood Bay and every other indie darling I get my grubby little paws on... But I always seem to return to Dungeon Crawl Classics and Cyberpunk RED

Sophia_Nyx 🐰@sophianyx.bsky.social

*hides ur DnD books* name your fav table top rpg.

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