Game Maker's Toolkit@gamemakerstoolkit.com16 July 2025Making a roguelike is fun because you’ll get an email like “BUG: Game said there was an only a 1 in 5 chance of something bad happening and it happened. Please fix”2046656
Philipp Lehner@muddasheep.bsky.social17 July 2025Are you skewing RNG in any way? In my case, for beneficial rolls I increase the chances for the next roll behind the scenes every time a proc fails1
Game Maker's Toolkit@gamemakerstoolkit.comA few cheeky thumbs on the scale but for the most part no17/7/25, 1:04 pm·0 reposts·2 likes