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I think this might be my favourite of your videos (I’ve been watching since the start!). I can see your hands on technical experience shining through, and in-game destruction is such an interesting subject. Now I’m interested in how developers of games like Noita and Teardown make the games.. games.

Thanks for breaking down the destruction system in THE FINALS! Embark actually improved it just several weeks ago by adding damage to buildings from other buildings. They called it "Smooth Destruction" and it looks even better now ⚒️⚒️⚒️

The coolest part is that no matter how much chaos and destruction there are, the player is always able to understand what's happening. You can be on a falling building, under it, inside it and fight with other players at the same time while it goes down, it's some kind of magic.