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Now presenting: THE shot I've been dreaming of glitching ever since I learned you could circuit bend a playstation PS1 bent by gork_online, generously loaned to me for the time being

as far as i understand it these are all GPU bends. game logic remains stable even when framerates drop to near zero due to the amount of polygons getting thrashed. a surprising amount of games let you bend and un-bend them without having to reset the console

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guessing, because seems related to how it fills polys... maybe adding noise to the path where textures are requested or read? not sure, I don't know a lot about PSX hardware, but it is super cool to see it do its thing

depends on how the wires are crossed, either data is getting shuffled around or the textures are getting pulled from the wrong place/wrong coordinates