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There was an issue with the builds, so this is a great chance to learn how to compile Godot :) docs.godotengine.org/en/latest/en... Sorry for the trouble, and thank you everyone for participating in the dev builds, it really helps us out iron out the releases (when you get to try them, that is)

docs.godotengine.orgBuilding from sourceGodot prides itself on being very easy to build, by C++ project standards. Godot uses the SCons build system, and after the initial setup compiling the engine for your current platform should be as...
Godot Engine@godotengine.org

Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...

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Honestly, a Valve style video walkthrough of compiling the engine from source would be fantastic. And if it's too complex of a process to fit in a concise video, maybe the build pipeline/process should be simplified or a "first time setup" script created (IIRC devkitpro does this)

To be clear, when I say "Valve style" I mean "direct, no fuss, clear instructions to get from A to B." Something entirely comprehensive which isn't flashy (no overproduced "influencer voice" or unnecessary similes/jokes) while still clean (no "ums," awkward/long pauses, or presupposed knowledge).