Godot Engine

Godot Engine

@godotengine.org

Your free, open-source game engine ๐ŸŽฎ๐Ÿ› ๏ธ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! ๐Ÿ”— https://links.godotengine.org/

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#GodotEngine 4.7 is here! ๐ŸŽ‰ Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godotย 4.7. With 3 years under its belt, the 4.7ย _Directorโ€™s Cut_ offers colors of never-before-reached intensity.

#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...

Build issues have been officially resolved; downloads are once again functioning as expected! ๐Ÿฅณ

Godot Engine@godotengine.org

Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...

There was an issue with the builds, so this is a great chance to learn how to compile Godot :) docs.godotengine.org/en/latest/en... Sorry for the trouble, and thank you everyone for participating in the dev builds, it really helps us out iron out the releases (when you get to try them, that is)

docs.godotengine.orgBuilding from sourceGodot prides itself on being very easy to build, by C++ project standards. Godot uses the SCons build system, and after the initial setup compiling the engine for your current platform should be as...
Godot Engine@godotengine.org

Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...

๐Ÿ“ฃ LAST CALL

Godot Engine@godotengine.org

๐Ÿ“ฃ Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! ๐Ÿ“… Submissions close: October 1st ๐Ÿ“… Voting from October 2nd until October 16th godotengine.org/article/subm...

At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2! We've prepared a deeper dive as to how such a change came about & why tackling it was so important: godotengine.org/article/fixi...

godotengine.orgFixing high polling rate mice on Windows in Godot โ€“ Godot EngineAt long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. ๐Ÿ“ฑ #GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users! godotengine.org/article/main...

godotengine.orgMaintenance release: Godot 3.6.3 โ€“ Godot EngineGodot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.

The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Godot Engine@godotengine.org

The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! ๐Ÿ“ godotengine.org/article/godo...

๐Ÿ“ฃ Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! ๐Ÿ“… Submissions close: October 1st ๐Ÿ“… Voting from October 2nd until October 16th godotengine.org/article/subm...

godotengine.orgSubmissions open for Godot 2026 showreel โ€“ Godot EngineShowcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Seems like Google Forms is having issues with the amount of traffic. If you can't fill out the form now try again in a few hours. Sorry for the inconvenience.

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

godotengine.orgChanges to our Contribution Policies โ€“ Godot EngineGodot is growing fast, so here is how we are dealing with the huge increase in contributions.

We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org