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Smooth surfaces, fewer triangles: new AMD research on “GPU view-adaptive crack-free subdivision of Bézier surfaces”! 🔺 Triangles concentrated where curvature & screen size demand it. ⚡ Built on GPU work graphs, no manual sync needed. Learn more ⬇️ gpuopen.com/learn/gpu-vi...

gpuopen.comGPU view-adaptive crack-free subdivision of Bézier surfaces - AMD GPUOpenLearn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.

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