Video quality metrics built for filmed videos miss upscaling artifacts in real-time rendering. Video Rater is open-source research for rating game engine output. 🎮 Rate renders vs. ground truth. 🧪 Helps build better metrics. Get the paper ⬇️ gpuopen.com/learn/public...
AMD GPUOpen
AMD GPUOpen
@gpuopen.bsky.social
We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
1.5K followers35 following107 posts
The AMD Radeon Developer Tool Suite just got a major update! 🛠️ 🔍 Radeon GPU Analyzer (RGA) 2.15 adds source-to-ISA correlation for Code Objects. 🖥️ Adds AMD CDNA 5 (Instinct MI400 Series), AGPR usage info, & DX12 Mesh Shader support. More on RGA 👇 gpuopen.com/learn/rga-so...
AMD RRA, RGP, RMV, RDP, & GPUPerfAPI (GPA) also got updates in this release. 🖥️ All add support for the new AMD Ryzen AI Max 400 Series APUs w/ Radeon 8000S Series graphics. Get the full suite ⬇️ gpuopen.com/tools/?utm_s...
Prepping your game for Microsoft Advanced Shader Delivery support on AMD Radeon GPUs? 🧩 Build, test, deploy — the 3 steps. ⚙️ Use our D3D12 State Object Compiler for testing: build a PSDB to validate before deploying. Get it ⬇️ gpuopen.com/advanced-sha...
AMD Advanced Media Framework (AMF) SDK v1.5.3 is now available! 🆕 Color matrix support for VideoConverter & VideoDecoder. 🔄 Rotation support for VideoConverter, and more. 🔧 Requires AMD Software: Adrenalin Edition 26.9.2 or newer. Download now 👇 gpuopen.com/advanced-med...
More on our tetrahedral cage research: the numbers behind the demo video. 🌳 📉 <2GB of BVH memory, vs. up to 80GB for conventional animated BVHs. ⚡ 500M+ animated triangles ray traced per frame at 60+ FPS. See the breakdown ⬇️ gpuopen.com/learn/how-te...
ADLX 2.0 is here, connecting AI agents to AMD graphics hardware. 🐍 New Python bindings for AI developers. 🤖 MCP servers for structured AI-to-GPU communication. ⚙️ Query, monitor & tune AMD graphics through natural language. Get started ⬇️ gpuopen.com/learn/adlx-2...
Stable lighting, frame after frame: new research on a one-step diffusion model for GI, presented at #ECCV2026. 💡 Geometrically aligned, temporally stable lighting. 🧠 Aligns well with real-world features & illumination. Read more ⬇️ gpuopen.com/learn/tempor...
Our tetrahedral cage research just got a demo video! 🎥 🔺 Decouples animation cost from triangle count for massive real-time ray tracing. ⚡ See tetrahedral cages used to animate plants in a large-scale terrain at 60+ FPS. Watch it ⬇️ gpuopen.com/learn/ray-tr...
AMD FSR & Radeon Anti-Lag 2 plugins updated for #UnrealEngine 5.8! 🆙 FSR Upscaling 4.1.1, now with Radeon RX 7000 Series support. 🎞️ FSR Frame Generation 4.0.1. ⚡ Anti-Lag 2 also updated for UE 5.8. Upgrade your #UE5 project ⬇️ gpuopen.com/learn/amd-fs...
How does @11bitstudios.bsky.social balance creative ambition with technical performance? 🎮 AMD FSR delivers performance & better visuals across a wide range of hardware. 🤝 Collaboration with AMD to help solve development challenges. Watch the story ⬇️ www.youtube.com/watch?v=k72Q...
The AMD Radeon Developer Panel (RDP) is now open source, joining others in our Developer Tool Suite on GitHub! 🔍 Greater transparency into how it works. 🛠️ Contribute improvements & integrate into custom workflows. Explore the code ⬇️ github.com/GPUOpen-Tool... #opensource
Off-screen light not left in the dark: our latest research intros a lightweight model for real-time indirect illumination. 💡 Uses reflective shadow maps to capture off-screen geometry. 🧠 Generalizes scenes never seen during ML training. More info ⬇️ gpuopen.com/learn/lightw...
MiniDXNN, our open-source MLP library for #DirectX12, is now at v0.4.0! 🔄 Now built on D3D12 Linear Algebra (SM 6.10 preview). 🖼️ New input encoding for neural texture compression. 🎛️ Interactive GUI app trains a texture live on screen. Get started ⬇️ gpuopen.com/learn/minidx...
Smooth surfaces, fewer triangles: new AMD research on “GPU view-adaptive crack-free subdivision of Bézier surfaces”! 🔺 Triangles concentrated where curvature & screen size demand it. ⚡ Built on GPU work graphs, no manual sync needed. Learn more ⬇️ gpuopen.com/learn/gpu-vi...
This paper was presented at the Eurographics Symposium on Rendering 2026! Watch the presentation ⬇️ www.youtube.com/watch?v=fo6t... #GPU #workgraphs #rendering
New AMD graphics research: "Ray Tracing Massive Amounts of Animated Geometry" 🌳 🔺 Tetrahedral cages decouple animation cost from triangle count. ⚡ Enables massive animated scenes in real-time ray tracing. Read more ⬇️ gpuopen.com/learn/ray-tr...
This paper won 3rd-place Wolfgang Straßer Award (Best Paper) at @HPG_Conf! 🏆 Watch the presentation ⬇️ www.youtube.com/live/h2V8Yyf... #HPG2026 #GPU #RayTracing
Missed #UnrealFest26? Catch up on our time at the event, including: 🎙️ Databiomes' AI voice moderation demo, optimized in collaboration with AMD. 🎮 Epic Games on the State of Unreal keynote. 👥 How the AMD team supports game devs. Watch the recap ⬇️ www.youtube.com/watch?v=09H_...
Post-mortem GPU crash debugging with LLMs is here! 🔍 New AMD Radeon GPU Detective (RGD) MCP Server: 🤖 Connect LLMs to the AMD crash analysis pipeline. ⚡ From crash dump to root cause in minutes. 🔧 Proposes targeted source-code fixes. Read more ⬇️ gpuopen.com/learn/post-m...
New AMD graphics research on GPUOpen! "PEPS: Positional Encoding Projected Sampling" presented at #I3D2026 🧠 A new neural technique for texture compression & beyond. 📉 25% fewer parameters for equivalent reconstruction quality. Download the paper ⬇️ gpuopen.com/learn/public...
🔥 AMD FSR "Redstone" SDK 2.3 is now available! 🔥 The big news: FSR Upscaling 4.1.1 for AMD Radeon RX 7000 Series GPUs! 🟥 FSR Frame Generation 4.0.1 - improved input processing. 🟥 FSR Ray Regeneration 1.2.0 - new denoising options. More details ⬇️ gpuopen.com/learn/amd-fs...
Excited to support Microsoft's DirectX Dump Files Preview! 🛠️ A major step forward in GPU crash debugging with PIX workflows on Windows, now supported with our latest AMD developer driver for RDNA 3 & 4 hardware. Get the driver ⬇️ www.amd.com/en/resources...
Proud to sponsor #UnrealFest26! Join AMD & Databiomes 2PM CT today: 🧠 "Scaling AI the Smart Way: Memory Footprint and Runtime Efficiency" ⚡ Optimizing AI models for in-game inference. 🎮 Scaling across CPU, GPU, & NPU in Unreal Engine. More info ⬇️ unrealfest.unrealengine.com/event/462815...
Congratulations to our AMD Developer Community on turning 1! 🎉 🙏 Huge thanks to everyone on Discord & our Community Forums. You’ve helped shape what comes next from AMD for developers. 🔁 See what we’ve built together in our Year 1 recap! Join now 👉 gpuopen.com/devcommunity...
The AMD Radeon Developer Tool Suite 🛠️ just got a major update! 🔍 View HLSL shader source code directly in RGP. 📌 Extended PIX Marker support in RGP & RGD. ⌨️ New RDP command-line interface for automated pipelines. Full details ⬇️ gpuopen.com/learn/radeon...
New 3-part #WMMA guide for AMD RDNA 4 architecture GPUs! 🧮 Fused GEMMs for deep learning acceleration. ⚡ Wide WMMA for max memory bandwidth utilization. 🔄 In-register matrix transpose techniques. Read all three parts 👇 gpuopen.com/learn/wmma-g...
AMD is proud to support @cdprojektred.com's Dziewczyny w Grze! (Girls in the Game!) 💜 Now in its 5th edition, this scholarship & mentoring program helps young women take their first steps into #gamedev 🎮 Celebrating 5 years of dreams and levels unlocked. www.youtube.com/watch?v=-fFS...
AMD support for the Microsoft Agility SDK 721 preview is here! New AMD Developer Preview Edition driver for: 🔗 Partial graphics programs. 💾 UAVs of Depth Stencil resources. More on the SDK update ⬇️ devblogs.microsoft.com/directx/anno... Download the driver ⬇️ www.amd.com/en/resources...
We're at the XP Game Summit in Toronto! 🍁 #XP26 Come find us at the AMD booth: 👥 AMD Developer Programs & GPUOpen. 🎮 FSR and Schola demos. 🎤 Catch our presentation Friday afternoon. #gamedev session info ⬇️ xpgamesummit.com/sessions/adv...
AMD Schola v2.1 is now available! Train RL agents in #UnrealEngine with deeper integration & expanded scale. 🌲 StateTree integration for training & inference. ☸️ Kubernetes support for distributed training. 📊 Stronger Minari workflows. Learn more 👇 gpuopen.com/learn/announ...
Big news for developers! FSR Upscaling 4.1 is coming to AMD RDNA 3 architecture GPUs in July! 🎉 🖥️ Expanding beyond RDNA 4 to Radeon RX 7000 Series. 🔧 FSR SDK update coming in July. 📰 Stay tuned to GPUOpen for more info. Learn more about the SDK ⬇️ gpuopen.com/amd-fsr-sdk/...
Microsoft Advanced Shader Delivery now supports more AMD GPUs! Enabled with AMD Software: Adrenalin Edition 26.5.2: 🎮 AMD RDNA 3, 3.5, & 4 GPUs. ⚡ Reduce shader stutter & load times by up to 95%. Learn how to add ASD to your game via AgilitySDK 👇 devblogs.microsoft.com/directx/adva...
AMD research from #Eurographics2026! 🔬 "Voxel Deformation-Aware Neural Intersection Function" explores: 🧠 Neural intersection prediction for deformable & animated geometry. ⚡ Single network handles multiple poses without retraining. Get the paper ⬇️ gpuopen.com/learn/public...
AMD is partnering with Samsung to develop a multivendor DGF extension for Vulkan! Dense Geometry Format (DGF) is AMD's open standard: 🧊 Block-based geometry compression for ray tracing. 🔓 Open-source toolchain & Vulkan extension. Read more ⬇️ gpuopen.com/learn/amd-dg...
And there's more! 🧵 Introducing DGF SuperCompression (DGFS), a new feature in the AMD DGF SDK v1.2: 📦 Smaller disk footprint over DGF. 🔄 Common asset format for DGF & non-DGF devices. ⚡ Fast decode for geometry streaming. Download the SDK ⬇️ gpuopen.com/learn/introd...
AMD Advanced Media Framework (AMF) SDK v1.5.2 is now available! 🆕 Updated FFmpeg to 8.0.1. 🔧 Requires AMD Software: Adrenalin Edition 26.5.1 or newer. Download now ⬇️ gpuopen.com/advanced-med...
Microsoft has released Shader Model 6.10 & AgilitySDK 720 Preview! Key features for developers to test include: 🧠 DirectX Linear Algebra ⚡ New Group Wave Index intrinsics AMD Software: AgilitySDK Developer Preview Edition driver now available ⬇️ www.amd.com/en/resources...
Introducing MiniDXNN: a new MLP library built for #DirectX12 HLSL, enabling neural rendering without compute API interop: 🧠 Optimized MLP inference kernels. ⚡ Acceleration via cooperative vector APIs. 🎮 Sample apps & full source code. Get started ⬇️ gpuopen.com/learn/minidx...
Learn how GOALS ⚽ delivers competitive performance on AMD Ryzen handheld PCs. Part 1 & 2 cover: ⚡ RDNA GPU power management. 🔧 ADLX SDK integration. 🎮 FSR for dynamic scaling. 📊 Real-world optimization strategies. All the #gamedev details ⬇️ gpuopen.com/learn/how-go...
The AMD FSR “Redstone” SDK 2.2 is now available and includes: 🔥 FSR Upscaling 4.1 with improved visual quality. 💥 FSR Ray Regeneration 1.1 with quality and memory improvements. Head over to GPUOpen to download 📥 gpuopen.com/learn/amd-fs...
Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts. 🛠️ Compile shaders, create resources & pipelines ⚙️ Dispatch compute & ray tracing 🐞 Prototype/debug without C++ Faster iteration for DX12 devs 👇 gpuopen.com/learn/enhanc...
🎮 AMD x Microsoft at #GDC2026 Partnering to bring powerful new developer technologies to Windows: ✨ DirectX ML integration 📦 DirectStorage 1.4 🛠️ PIX tools updates ⚡ Advanced Shader Delivery 🔧 Agility SDK update support All the #gamedev details ⬇️ gpuopen.com/learn/amd-mi...
Build 60 FPS cockpit HMI with Unreal Engine 5 + AMD Ryzen AI Embedded P100. A single #UE5 instance: 🚘 Unifies instrument clusters, maps & apps. 🚘 Delivers gaming-class graphics. With a streamlined dev workflow for in-car experiences. ➡️ More info: gpuopen.com/learn/drivin...
HIP Threads lets C++ teams offload CPU hotspots to AMD GPUs by making minor changes to your existing multithreaded C++ code: ⚙️ No kernel rewrites, no GPU expertise required. 🏎️ Just map threads and see real speedups in days. 👉 Learn more: gpuopen.com/learn/hip-th...
See how Youthcat Studio rewrote the threading for Dyson Sphere Program: ✅ Custom core binding + dynamic task allocation + improved synchronization 🟰 more performance. ➡️ Discover how they are continuing to optimize for AMD Ryzen #Threadripper processors: gpuopen.com/learn/dyson-...
Want to build your own ray tracer or path tracer on AMD GPUs? Our #Raytracing using #HIP paper covers: 🎇 The essential math 🎇 Camera setup, intersections, NEE, BVH 🎇 How to accelerate everything with HIPRT Find it with our papers: gpuopen.com/learn/public... 30MB PDF: gpuopen.com/download/202...
This holiday season, our radiant Team Redstone engineers have upscaled the AMD FSR SDK by generating some new additions 🟥 Joining AMD FSR Upscaling, meet AMD FSR... 🪟 Frame Generation 🎇 Ray Regeneration ☀️ Radiance Caching #gamedev unwrap here: gpuopen.com/learn/amd-fs...
AMD Schola v2 drops today! 🔥 Our #opensource #UnrealEngine 5 plugin makes it easy to create AI that learns by playing your game — just like a human would. Perfect ✅ for: 🚀 Smarter NPCs 🎯 Realistic opponents 🌍 Dynamic game worlds gpuopen.com/amd-schola/?... #GameDev #GameAI
🦾 Watch a robot arm teach itself to work! We trained a virtual X-ARM 5 in #UnrealEngine using AMD Schola — starting simple (reach one spot) and progressing 🚀 to complex (find any colored target). 🎯 It learns by trial and error, just like we do! gpuopen.com/learn/traini... #robotics