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Here is Top Gear 2, running the way it always should have. Same race, original vs SA-1, taking turns. Watch what happens every time it swaps. The SA-1 chip is frying here!! But it holds 60 FPS, tunnels and mountains included.

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Hi kayla, thanks for the question. I'm a ROM hacker since 2011 and I was one of the first people to use the SA-1 chip. I don't use GenAI on my ASM projects and don't support any GenAI usage for producing audiovisual content.

Yes, I have been following you and kando for some time, but his recent comments are alarming and he has mentioned you specifically so I would like to know why. Can you clarify by what you mean "for producing audiovisual content"? Are you meaning that you support its use in other areas?

Actually never mind, I've got my answer. I saw another comment from your account yesterday saying AI use is acceptable for coding. I disagree with this and I am disappointed you were not able to be up front with me about it. So no hard feelings but I will be disengaging from your work in the future.

x.comVitor Vilela (@HackerVilela) on X@tetrisgm Perfect, this is how AI should be done 🙂 -- accelerate and do what we are already good at.

It was really hard to get 60 FPS running here. The game already pushes the SNES to its limit, and getting 15 FPS on the original is impressive already. So this time I'm combining SA-1 with FastROM to get every cycle out of it. Stay tuned in for more.