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Love to see it: dealing with heteropessimism by playing otome games and also by going to otome raves where cosplayers take on the roles of the male love interests (distributed-takarazkua vibes, imo)

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In-depth examination of mechanics & affective states involved in the RTTP (“Reacting to the Past”) pedagogy for live role-playing games set in history; getting past simplistic ideas of empathy to look at the merger of intense bleed-feeling and reflective distance to spark critical thinking

The “crayon problem” (where one crayola crayon is dubbed “flesh” color) and how it surfaces in the Sims 4, where fans for years decried or addressed (via modding) how lopsided skin tones limited range of dark-skinned avatars; analyzing as intense amounts of fan labor on EA’s behalf (c.f. Stanfill)