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Disrupting immersion and the distancing effect in Danganronpa V3. The characters are alienated and so are you! Complete with Brechtian Verfremdungseffekt (which ofc just means distancing effect). f&*K immersion, man

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In-depth examination of mechanics & affective states involved in the RTTP (“Reacting to the Past”) pedagogy for live role-playing games set in history; getting past simplistic ideas of empathy to look at the merger of intense bleed-feeling and reflective distance to spark critical thinking

The “crayon problem” (where one crayola crayon is dubbed “flesh” color) and how it surfaces in the Sims 4, where fans for years decried or addressed (via modding) how lopsided skin tones limited range of dark-skinned avatars; analyzing as intense amounts of fan labor on EA’s behalf (c.f. Stanfill)

Looking at the Chilean indie game Rangers in the South, overtly committed to cultural representation — but ALSO importing a huge amount of neocolonial rhetoric in eurocentric genre tropes & mechanics from JRPG/WRPG, “evil native orcs” vs knights in armor, humans colonizing from the north, etc.