Having students read @n-w-f.bsky.social’s 2009 writing on the Eliza effect and then comparing to the contemporary “GPT effect” including exercises and assignments trying to poke at a LLM chatbot to suss out limits of its abilities, tendencies, training data, etc.
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Now each other panelists presents an exercise in this area, starting with textile-based play designer & educator @codingcrafter.bsky.social who starts off by summarizing higher ed’s polycrisis, and how everyone (admins, faculty, students) urgently needs more thorough, critical AI literacy
Next up @recardona.bsky.social starts off by talking about Joan Morgan’s “When Chickenheads Come Home to Roost” and the coining of Hip-Hop Feminisms out of a need to “fuck with the greys” (nuanced ambiguities, resist the need to solve problems, trust in lived experience)
Next up @cheesetalk.bsky.social who couldn’t enter the US in person; showing her 1001 Nights experimental game which uses a LLM King Shahyrar to evaluate the Sheherazade character’s stories. Talking about how vibe coding has affected her collaborative process with coders & artists
Finally it’s Universal Paperclips dev and guy who used to do my job & says he still has opinions about teaching, @flantz.bsky.social says: 1. It’s a disturbing time but WE’RE the lucky ones; our field is already about intersections of feelings and code, taste and software, trying to find meaning.
…that could be mind-blowing, psychedelic, create new surfaces for play, new possibilities. Now, years later he has done a whole lot of experimentation in this area, started a studio, etc and has NOT found this promise fulfilled; there is no powerful, transformative opportunity that he once expected.
Frank sees the important nature of games as having something to do with the tension between rules (rigid, mechanical, awkward processes) and play (diaphanous, free-floating, emotive, psychedelic). “You can’t put the halting problem into the Turing machine.”
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