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Oh no. Please... not an existential threat. Please don't price out the vast majority of players from games that rely on high-fidelity graphics. ( throws hand dramatically over forehead) Whatever shall we do. What would players play if they couldn't have Ultra Graphics Games. What would become of us.

IGN@ign.com

In veteran IGN editor @dmc-ryan.bsky.social's new opinion piece, he lays out the case for why increasingly higher console and PC hardware prices are an existential threat to the entire gaming industry: https://bit.ly/4sIztbE

Just remember: 1. as long as there are people, they'll always want to play 2. as long as imagination and critical thinking continue to operate, we can devise an infinite number of ways to play Everything else is just clutter on the road and the question of the current system's sustainability.

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In the first century after the nuclear war the Game Masters will play the role that wandering bards played to the prehistoric people (it will consolidate into religions and lose all semblance of fun come third century)

Chris also likely right here, btw -- any tangible benefit to smaller-scale games is not automatic but would depend on wider sea-changes in hardware. However, Nvidia's primary interest in no longer game hardware, so (shrug) a shakeup is inevitable, with all the fallout bsky.app/profile/papa...

Chris Person@papapishu.bsky.social

Skeptical of the idea that the increasing price of hardware de facto leads to a renewed interest in indie games, that’s a nice idea but I think there’s no actual evidence for it and it undersells the degree to which even entry level devices are getting fucked over here.

You can see these patterns historically, too -- in past decades, huge swathes of players were NEVER able to afford latest consoles. They acquired taste for games via web games, downloadables, older consoles, and that's where many early "indie" audiences arose. Mobiles is muckier, of course.

But if AAA hardware wants to price primarily for an elite, wealthy audience -- well, I guess good luck selling $1000 digital experiences (probably service)? Something else cheaper would therefore end up filling the massive void of $$, either "entry-tier" hardware or accessible platforms

And even with the hypothetical hyper-inflated console, the difficulty of maintaining the largest-scale productions would (once again) lead to console stores having to open to lower-budget productions. Which, of course, only upper-class console owners would buy. Time for price segmentation, LOL