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Sharing this here too! Small thing I wanted to try ever since I saw it in a bunch of toon shaders: a depth-offset based rim lighting that responds to the light direction ✨ It's quite more stylized than just a thresholded fresnel and it can look pretty sick with cel shading👀 #unity3d #madewithunity

And, just to get the small things out of the way, your shader is for opaque objects that write to the depth buffer & you have the depth texture enabled and working properly right?