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Michael π
Michael π
@dragonitespam.bsky.social
I do computer science and Let's Plays and make games and stuff Also I've spent far too much of my life making stuff on youtube: https://www.youtube.com/@DragoniteSpam he/him #LGM
683 followers108 following1.3K posts
New Wizarducks demo update out on Steam! Finally. store.steampowered.com/news/app/276... did a big update to the steam demo, featuring a visual overhaul, some new levels, a new spell, fixed a bunch of bugs, and some other stuff
all right, let's finally talk about JavaScript in #GameMaker youtu.be/2qUEJM3mQVM
There's also a pretty good chance I'll be at the GameMaker/NYU playtest event the next day. If you can't make it to the event, the playtest demo will be live on Steam later this week, it has a few fixes, some improved visuals, and a new puzzle area to explore: store.steampowered.com/app/2769920/...
Michael π reposted
There was a period when Nora was in middle school when she was obsessed with Pi and could recite it to 30 digits and so of course when she saw this strip she knew what she had to do.
From Oct 2011. Happy Pumpkin Pi season! Annual reminder: magnets of this strip are available on my store... store.foxtrot.com
I finally released the tile tag thing I wrote for Wizarducks. #GameMaker #gamedev github.com/DragoniteSpa...
Michael π reposted
of all of the "who asked for this" tech i've seen in the last four years, a recap of the last 15 seconds takes the cake
NEW: The new Apple Watches double as AI-powered listening bugs for generating convo "recaps" or transcripts of any previous 15 seconds. But fear not, Apple says, this data isn't sent to Apple/gets encrypted, speakers aren't ID'd, and there's a chime for the 15-second thing. @lhn.bsky.social reports:
Michael π reposted
i think i've changed my mind about being nice online. i might go as far to say that as people who care about knowing how/why things work, we're ethically obligated to go out of our way to remind sloperators that we are, in fact, better than them at everything
I see my color scheme and visuals from my own videos taken directly and replicated by AI generated content on splines I now get people asking me what prompt I used in my math animations
it's a very normal day in the wizarducks discord discord.gg/CEbUGga5ZW
though i'd do a little thing and it accidentally turned into a 45-minute video on binary operations in gamemaker www.patreon.com/wizardragon/...
Michael π reposted
older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)
Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god
playing some of the new Backyard Baseball game today youtube.com/live/mRR81n8...
Michael π reposted
Michael π reposted
i think a lot about why generative AI feels qualitatively different from most other New Technologies in the last 50 years, this is probably why
I think what is happening, is that AI is devaluing the entire concept of truth, knowledge, and craftsmanship we're probably in for an informational dark age of absolutely unprecedented mass alienation and detachment from society
let's play around with the GMRT 0.20 beta youtube.com/live/2yC0TnK...
here have a video on LTS 2026 and all that entails youtu.be/HWbph_xyP2g
Michael π reposted
GameMaker LTS 2026.0 brings SO many feature additions, performance upgrades, stability improvements and bug fixes. It's a big update so we hope you're excited to check it out. Read the full blog to find out more! π gamemaker.io/en/blog/lts-...
Michael π reposted
@dragonitespam.bsky.social, @tabularelf.com, @nkrapivindev.ru and I got to talk about the future of @gamemaker.io with @russellkay.bsky.social for 4 hours(!) today. We covered the recent spring update and other exciting #GameMaker features on the horizon with GMRT. www.youtube.com/live/bnCplHA...
Michael π reposted
Michael π reposted
π’ Join us for a big ol' GameMaker Update blog as we detail what's coming in 2026 and beyond! LTS updates, GMRT languages, source available, upcoming extensions, GM CLI, and a whole new dimension... π π gamemaker.io/en/blog/upda...
Michael π reposted
Michael π reposted
βthis album just came and wentβ βremember this month old game?β PLEASE. let art live and exist!! forever!! what a miserable way to live, to bounce from new thing to new thing, rapidly consuming art as trends and not allowing yourself to fully experience a story and reflect on it as it settles
Michael π reposted
Michael π reposted
The Best Tool trophy for GMRoomLoader just arrived last night! There's something special about holding a physical object as the result of work that only ever exists on a screen. Thank you to everyone who voted, and to the @gamemaker.io team for making this happen! #GameMaker
Michael π reposted
Time for some more Find Matt's Cats youtube.com/live/BGPdDbg...
Michael π reposted
I regret to inform you that it is that time of year again. #GameMaker youtu.be/GI0M12c73iY
Michael π reposted