Post

HAZE 1.1.1 is now live! You can now control the density of fog based on the space secondary lights occupy and get some nice volumetric spotlights without fogging everything up ✨ Also fixed an error that occured when no main light shadows are enabled 👀

Harry 💬@halisavakis.com

Right now, HAZE supports color contribution from additional lights, but there has to be underlying fog to make them show up In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fog✨

This looks awesome! I‘d definitely pick this up if I still used Unity, but I use custom tech now, so I can‘t wait to have to figure all this stuff out myself 🫠

Thanks! If you need any resources let me know and I can share some stuff :D

0 reposts1 like