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One question: If I want to not apply fog to my skybox, how should I do? Do I need to put it as transparent and manually handle all transparent shaders? Or is there a simpler way, for example for unlit shaders?

Glad to hear you're trying it out, can't wait to see what cool stuff you make with it πŸ‘€ That's a good question; there currently isn't a straightforward way to exclude the skybox. One approach is what you mentioned but the order would have to change to render before the skybox by modifying the code

A simpler way would be to mask out the skybox using the depth in the composition shader; I can share a quick snippet in a bit ✨

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Probably not the most elegant approach, but it should do the trick! Try adding those 2 lines in the HazeComposite.shader file and the skybox should get masked out