HAZE is 50% off again as part of the Autumn Sale! β¨ If you want a flexible and performant solution to enhance your game's atmosphere, this is a great chance to grab HAZE!
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assetstore.unity.comHAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset StoreAdd depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
Glad to hear you're trying it out, can't wait to see what cool stuff you make with it π That's a good question; there currently isn't a straightforward way to exclude the skybox. One approach is what you mentioned but the order would have to change to render before the skybox by modifying the code
A simpler way would be to mask out the skybox using the depth in the composition shader; I can share a quick snippet in a bit β¨
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