Charles Boury

Charles Boury

@charlesboury.fr

Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ (EN/FR) Check my website: https://charlesboury.fr

6K followers447 following619 posts

Pinned

Hi, I'm an Art Director & 3D Game Artist Available for hire πŸ‘ I worked on award-winning stylized games Looking for the next project I can contribute to πŸ‘€ Please reach out! πŸ’Œ boury.charles@gmail.com RT appreciated ✨

Charles Boury reposted

Charles Boury reposted

i recently finished v2.0 of my browser-based World of Warcraft level viewer! so here's a thread on what it is, how it works, and a visual history of its development check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse

killer feature is its continuous queue: essentially a combined history + on the fly playlist that you can rearrange. Other than that, it's just .mp3 and .m3u files

View full thread

of course, another killer feature of obsidian is the graph πŸŽ† I have 500 notes, 300 pictures, all in one unique folder. the graph shows links between notes, with custom colors. Your own constellation to navigate. (use the GraphFrontier plugin to save graph layout & pin notes)

there's more: inserting pages inside others, embeding of 3d-files, using code blocks as guitar tabs, wide regex replacements, etc. But that'll be it for now. stay safe, stay local <3

View full thread

Obsidian diverges a little from markdown, for the better. Strict markdown ignore single line breaks, witch I find untenable. By ditching this rule, we can almost have a wysiwyg editor. Here's me toggling between plain text and html output:

Coming from Notion, markdown is cumbersome at first, but having plain text files is a killer feature. you own the thing!! I customized CSS to reduce editing friction. it's now a joy to type .md

#godot 4.7 is going to have a trackball rotation feature! NICE Doing Level Art in Godot is hard because of its crude 3d gizmos and viewport. Trackball rotation was one of those missing features πŸͺ©

today's work on the #jungle project took a step back and made the blockout of the entire island I already put a few secrets under the trees🌟

Charles Boury reposted

This has reminded me of my most controversial gamedev opinion: Ease of use is WAY more important than optimization. Better to waste a little texture space or a few polygons and get work done easily than make something perfect that takes more effort to finish.

kelsey irene@holographic.pink

i thought i'd try this cool thing called blocking out for once in my stupid life and i accidentally wrote SHIRT on upside down UVs and it's funny so i'm leaving it for now

Charles Boury reposted

Here's a quick thread about how the procedural material is set up to enhance the details of the editable terrain in Island Architect, without baking any textures. Still details I want to add, but I'm happy with the foundation! Here's the final result and the diffuse texture: #gamedev #indiegame