Post

one thing i really appreciate in puzzle games is a logical solving process. when it becomes guessing at constraints it becomes tedious

sokoban style puzzles or any puzzle games where you manipulate a character tend to have more logical solves than arbitrary grid filling puzzles. there are exceptions in both directions, but sokoban is easier to reason about a next move

and it’s not that the next move should be so constrained as to be obvious, but it’s nice when a puzzle facilitates solving with logic rather than bruteforce hypothesis testing

0 reposts8 likes

No replies yet.