Zane
Zane
@handcrushe.dev
diy games maker, ludomancer, serial kidder 📍boston ✌️he/they
261 followers563 following376 posts
i made a twisted little sokoban about darkness, getting stuck, and the number 6 xenozane.itch.io/wicked-depths
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wrote some stuff about the level generation and its different relationship to novice and expert players
made a new game a witch has cast you into a cursed cave. escape with the help of subterranean critters jack-turps.itch.io/love-me-not #pico8 #gamedev have fun ((:
been playing this almost every day since it came out. early on i would fight to climb the leaderboard (and try to beat the dev’s time) but now i’m having fun doing just one blind playthrough each day and seeing how i rank
🚨🚨🚨 NEW GAME 🚨🚨🚨 brlka.itch.io/todays-star-is 🚀🚀🚀 Today's Star Is... ⭐️⭐️⭐️ brlka.itch.io/todays-star-is A new level every day to do your best in! 🗓️ brlka.itch.io/todays-star-is ⏳👻 (What could the post-game be...?)
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THE EARTH HAS BEEN TRANSFORMED; MANKIND HAS ATTAINED THE ABILITY TO DOUBLE-JUMP PART ONE IN THE NEW FUTURE JUMPERS SERIES FROM thecatamites INTERNATIONAL OBSESSION w/ some art by me and music from @demonshome.bsky.social thecatamites.itch.io/internationa...
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🚨🚨🚨 NEW GAME 🚨🚨🚨 brlka.itch.io/todays-star-is 🚀🚀🚀 Today's Star Is... ⭐️⭐️⭐️ brlka.itch.io/todays-star-is A new level every day to do your best in! 🗓️ brlka.itch.io/todays-star-is ⏳👻 (What could the post-game be...?)
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We let the cat out of the bag in yesterday's Draknek Podcast. So here's the first look of the upcoming "Workworkwork Digital". A digital adaptation of the award-winning puzzle book Workworkwork, made in collaboration with a mysterious co-developer. www.youtube.com/watch?v=6Jix...
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Replying to @handcrushe.dev
bsky.app/profile/ella... liz ryerson phrases a similar thought in a more nuanced way here
the point about "Candy Box sans the sense of humor" describes so many idle games in general to me - a genre that started out at least somewhat more satirical about the goofy meaninglessness of so many game genre tropes falling into semi-predatory addictive design techniques and second screen fodder
bsky.app/profile/ella... liz ryerson phrases a similar thought in a more nuanced way here
the point about "Candy Box sans the sense of humor" describes so many idle games in general to me - a genre that started out at least somewhat more satirical about the goofy meaninglessness of so many game genre tropes falling into semi-predatory addictive design techniques and second screen fodder
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responses to this are kind of infuriating. as if a single pay-walled blogpost had the power to stop the steadily progressing agency-removal in media consumption habits. if we want people to think about the stuff we make we should of course push back.
Death to the self-playing game. www.jank.cool/death-to-the...
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i wrote a new blog post called "Tempo and Tempo Shifting in Video Games" it's about designing your game & considering the player's feeling of control, moment-to-moment please give it a read if you like that sort of thing itsmelilyv.com/blog/z1_tempo
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new weekendblog about near-death-experience hiking and work on MARBLE SOULS --> stuffedwomb.at/weekendblog#...
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felt like rngdle's ultralimited poetry composer was the only actually interesting part of the whole thing, so i spun it off into my own daily web "game". everyone gets the same 30-40 words each day to compose a prose poem with fridge magnet poetry tiles. fridgle.net #gamedev
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avoidance jam is some of the most fun i’ve had with a game jam. making a VR game was a fun new experience but just playing all the other submissions has been super fun. really nice size for a jam where i can actually play every submission itch.io/jam/jacks-av...
i made a VR avoidance game called little lightbulb. you move a lightbulb through a 3D volume to avoid darts. my first time doing a VR game! check it out xenozane.itch.io/little-light...
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i made a new game for the avoider jam! "a void danced as ash meant for you flew by" How long can you dance in the balance of avoidance and attraction? special thanks to @brlka.com whom this is heavily inspired by! Play now: soulware.itch.io/a-void-danced
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"The guests are outside so you have to cook really fast" - new game for gmtk jam! action cooking game where you have to keep track of all the timers you have going! soulware.itch.io/tgao #gmtk
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I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
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What’s something from a video game you say in real life? insertcredit.com/show/443
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Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center. conference.godotengine.org Early bird tickets are on sale until June 5th. Accepting speakers, workshops, and Godot project showcases until June 15th.
pushed up a small update to this game so that it saves your progress. also added a couple puzzles that should help clarify some rules better. give it a shot if you haven't played yet!
i made a short gardening puzzle game where you need to help an eccentric farmer remember the rules of the game play it now in your browser: soulware.itch.io/puzzlingardens (it should work on mobile devices as well!) #godotwildjam
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i made a short gardening puzzle game where you need to help an eccentric farmer remember the rules of the game play it now in your browser: soulware.itch.io/puzzlingardens (it should work on mobile devices as well!) #godotwildjam
i made a short gardening puzzle game where you need to help an eccentric farmer remember the rules of the game play it now in your browser: soulware.itch.io/puzzlingardens (it should work on mobile devices as well!) #godotwildjam
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Really enjoyed this PICO-8 puzzle platformer, Carrot Kingdom! www.lexaloffle.com/bbs/?tid=156...
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