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This is amazing!! How much of the new code in v4 is dependent on Godot 4.5 and 4.6 features? I've been using (and loving) Dialogue Manager for my current project, but I'm trying to stay on Godot 4.4 for now.

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Excellent! I already have my own localization exports handled separately so I'll definitely be seeing if I can snip that part out and plug it into 4.4, since those other new features look great!