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to weigh in on the arcade game discourse earnestly: i’ve been slowly getting into them more and more lately, playing both shmups and beat em ups, having a great time with both and i think they’re extremely inviting and fun and rewarding even and arguably especially at lower skill levels

the most rewarding thing is feeling a sense of improvement and the worse you currently are, the quicker you can initially improve. i think a core struggle of the genre in a modern, post-emulator and console context is making it very hard for players to access that initial sense of improvement

i think credit feeding is a net good and not the problem. to me learning to clear a shmup is like learning to play a hard song on drums, and so the first thing i do is listen to the song the whole way through. play along a few times with it in my headphones just feeling it out, getting comfortable

i know having this feature does lead to some being extremely dismissive and rude to a genre they do not understand or care to but i don’t know if you can cross that metal bridge by being stricter on them. you need them to buy in. they have to care first, unfortunately

i dunno how to design to solve it but for my part as someone who enjoys these games but is absolutely not like that highly skilled at all i will simply advocate that they’re good and worth more people trying, and you don’t need to be intimidated by their reputation

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fun to look at how this perspective (which makes me want to give these games more of an honest shot) can dovetail nicely with fighting games, and how the genres all come from the same space as well. Video games are good sometimes!