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Is this gonna account for things like weapons with multiple firing modes like Splatanas and Rollers, or things like AOE? I doubt it since that seems like it'd be a lot of work but kinda curious anyways.

It will, because the only difference between modes is the range. There is also a "jumping" parameter for weapons that can pressure ledges like Splatanas. AOE is doable but tricky mostly because it's difficult to visualize and communicate to the user.

Falloff weapons like slosher, brush, explo, etc. will also have an increased tolerance for wall height. I'm thinking of making areas that aren't in line of sight but still reachable via falloff purple

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