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Map planner but you can see the effective range of the weapon. Very early prototype, but its working

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Thank you! It's only a small part of what the planner will eventually be. If you have any feature requests/ideas for things like coaching and content creation, feel free to drop them anytime. I still lack a lot of perspective in those areas, so I'm always looking for feedback

Thank you! Theres a lot planned, layering is one of them in cases like Romens overpass, as well as accounting for aiming up/down. The challenging part is automating as much of this as possible, so I dont have to manually edit 160 stage images to extract all necessary textures and data.

Is this gonna account for things like weapons with multiple firing modes like Splatanas and Rollers, or things like AOE? I doubt it since that seems like it'd be a lot of work but kinda curious anyways.

It will, because the only difference between modes is the range. There is also a "jumping" parameter for weapons that can pressure ledges like Splatanas. AOE is doable but tricky mostly because it's difficult to visualize and communicate to the user.

Falloff weapons like slosher, brush, explo, etc. will also have an increased tolerance for wall height. I'm thinking of making areas that aren't in line of sight but still reachable via falloff purple

I can already tell this will be miles better than the good ol fuck around and find out method. While a reliable method, not really something you need in a competitive game, especially with S3