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Untitled Mech Game - Fog now works on terrain objects. In this custom built game engine, fog is a bit unusual. Rather than traditional "multiply by a fog color", it uses 32 palettes which are self-referential to a 256 master palette. This gives a subtle posterize style effect which I like. #gamedev

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Here's a better example of how the engine runs out of colours to make fog shades and ends up with areas of solid colour. (You may have noticed I have a bit of a thing for old, imperfect, graphics techniques 😅)