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DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

I was unsure what the reception would be. Part of the reason DAGnabbit! is an indie market game is I think any publisher who wanted the game would start with the question, “can we find a resonant theme to explain why we’re drawing these arrows?”

But I didn’t want a theme; I wanted it to be unapologetically about math! The game evolved name-first, after all. If it weren’t for the silly math pun, it wouldn’t even exist. So to see a double-digit number of strangers be delighted by the game is truly joyous and validating!

Knowing that there is an audience for mathy games, maybe there will be more in the future! I’ve even got a hidden movement game on the back burner that’s actually about group theory… (the boards are all finite nonabelian groups!)

As part of my demos, the market collectively played about 2.5 solo games. The two finished games ended with scores of 19 (nearly perfect!) and 17 (not bad!). The best possible score is 21.

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This was also the first big outing for my new business cards, which have a tiny roll-and-write game on the back! Folks who picked up a card were generally delighted to see the game, and for a market in was nice to have a cool little freebie to hand out to everyone.

For the market itself: I think it went great! We had a huge line out front at the start. I think this was helped by the fact that the market opened right as the main tabletop vendor hall closed, and they made some intercom announcements pointing folks our way. bsky.app/profile/fanf...

Joseph Z Chen 🔜 PAX Unplugged@fanfactories.bsky.social

The PNW Tabletop Game Market at PAX West last night was crazy! The line to get in was so long but it seemed to be moving quickly. Thank you to everyone who showed up and checked out the games!

That said, some people definitely came to the market having read over the online catalog. I got a few people who said they’d read about DAGnabbit! and headed straight to my table to check it out, and I overheard some bits of conversations that suggested the same happened for other games.