Hollis makes games

Hollis makes games

@hollis.computer

Game Design • Computers • Cooking • Math he/him

145 followers87 following628 posts

Sitting at my gate in Hartsfield-Jackson, and it would be wonderful if someone would close the door one gate over that’s been continuously alarming for several minutes

Spent a bit of time this morning doing some menu planning for a big dinner party I’m hosting next month, then a little more time typing it up. This year the theme is Herbaceous!

Working on the packaging for CTF, and I got to the point where it made sense to print, cut, and glue together a model to get an idea of how it all fits together. Still some tweaks to be made, but I should be able to do my first test print Soon™

The visual design is inspired by classic technical reference manuals. The cover is a direct homage to The C Programming Language by Kernighan and Ritchie, a book which was a huge part of my early programming journey.

Just posted the first in a monthly series of design diaries for the game that I’m self-publishing next year! This one’s about the ideation and some very early prototypes. I think it’s fun to show off how different the first version was, but how it still shares some of the final version’s essence.

CTF µTCG@ctftcg.com

$ ctftcg --watch ul27 INFO [ctf] Connecting to job ul27 INFO [ctf] Design Diary 1: ctftcg.com/posts/2026-1... DEBUG [ctf] Design Diary 1 covers how the core game loop of CTF came to be, including an early prototype that looked and played very differently and the lessons learned from that

Next month I’m planning on covering card design, prototyping, and playtesting. December and January are just sketches for now, but I’m planning to talk about printing last year’s batch for the market (lots of mistakes to talk about there!) and how CTF’s design had to change for a bigger release.

In the background, I’ve completely rewritten the software I use to manage the card database and render the cards (that’s probably worth a post of its own next year!), and I’m hoping to order a test print within the next week or two.

Now that DAGnabbit! is out there, I’m on to the next project, which is, I suppose, also the last project! I’m planning a re-release of last year’s indie market game for early next year! This will be my first self-published game outside of game markets.

CTF µTCG@ctftcg.com

$ ctftcg --reinit INFO [ctf] Selecting components: ["full-set", "draft-boosters", "organized-play"] INFO [ctf] Reinitializing... INFO [ctf] Job id: ul27 INFO [ctf] Job details: ctftcg.com/posts/2026-0... DEBUG [ctf] Estimated completion: Q1 2027 Progress: [▮▮▯▯▯▯▯▯▯▯▯▯▯▯▯▯▯▯▯▯▯▯] 10%

DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

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• PAX West staff and enforcers for making the whole thing possible • The other vendors! Events like this only work when there’s a supportive community behind them.

DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

View full thread

So what marketing we’re doing is working! I’m sure there’s room for improvement, but people are finding us. I only have my perspective as a vendor, but the market felt well-run, so whatever minor catastrophes most certainly happened behind the scenes, the organizers shielded us well from them.

DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

View full thread

For the market itself: I think it went great! We had a huge line out front at the start. I think this was helped by the fact that the market opened right as the main tabletop vendor hall closed, and they made some intercom announcements pointing folks our way. bsky.app/profile/fanf...

Joseph Z Chen 🔜 PAX Unplugged@fanfactories.bsky.social

The PNW Tabletop Game Market at PAX West last night was crazy! The line to get in was so long but it seemed to be moving quickly. Thank you to everyone who showed up and checked out the games!

That said, some people definitely came to the market having read over the online catalog. I got a few people who said they’d read about DAGnabbit! and headed straight to my table to check it out, and I overheard some bits of conversations that suggested the same happened for other games.

DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

View full thread

This was also the first big outing for my new business cards, which have a tiny roll-and-write game on the back! Folks who picked up a card were generally delighted to see the game, and for a market in was nice to have a cool little freebie to hand out to everyone.

DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

View full thread

Knowing that there is an audience for mathy games, maybe there will be more in the future! I’ve even got a hidden movement game on the back burner that’s actually about group theory… (the boards are all finite nonabelian groups!)

As part of my demos, the market collectively played about 2.5 solo games. The two finished games ended with scores of 19 (nearly perfect!) and 17 (not bad!). The best possible score is 21.

DAGnabbit! at the PNW Tabletop Game Market: postmortem time! I sold 28 copies of the game, just under 60% of what I brought to the market. That’s 28 people who were as excited to play my weird little math game as I was to make it!

I was unsure what the reception would be. Part of the reason DAGnabbit! is an indie market game is I think any publisher who wanted the game would start with the question, “can we find a resonant theme to explain why we’re drawing these arrows?”

But I didn’t want a theme; I wanted it to be unapologetically about math! The game evolved name-first, after all. If it weren’t for the silly math pun, it wouldn’t even exist. So to see a double-digit number of strangers be delighted by the game is truly joyous and validating!

Hollis makes games reposted

It's happening!!! Come to the PNW Tabletop Game Market on level 0 of summit at Pax West if you want some quality games, and also Hench.

Hollis makes games reposted

Today is the day! Come swing by the PNW Tabletop Game Market at #PAXWest tonight at Summit 0. You'll find 20 uniquely indie tabletop games that you can only get directly from these designers! A lot of loving care and craft goes into these games. So come check it out after the expo hall closes! ♥️🎲

One day and a few hours from now, DAGnabbit! will be available at the PNW Tabletop Game Market, along with a bunch of other fantastic games by local designers. Find us all on Summit level 0 from 7-10pm tomorrow!

Hollis makes games reposted

It's been simmering for a long time, now almost at a boil!! NOODLE BATTLE, the pasta-themed tile puzzler, will be premiering at PAX Prime's PNW Tabletop Game Market along with a ton of other fine games (link below). And how about those delicious drawings? All by @mydadisdracula.bsky.social!

Hollis makes games reposted

Replying to @nomadotto.bsky.social

First is Hench, a 30-minute, 3-6 player game of backstabbing cartoon minions in a VHS case. @danthurot.bsky.social has a great review of it here - spacebiff.com/2026/08/25/h... I'm selling it at the PNW Tabletop Game Market on Saturday 5th 7-10 pm. You can also order from me after the event!

spacebiff.comMooksHench is a strange, lovely beast. It’s as far as it gets from Edward Damon’s previous title, Rex Regnat, and not only because its Saturday morning cartoon vibe is a sharp contrast with …

Okay, so I’m baking a cake for a friend’s engagement party. I’m bringing it over in disposable aluminum pans to make the dish/cleanup situation easier. Unfortunately, the recipe calls for a 9"x9" pan, and these aluminum pans are ~7"x7". That means the bottom area is ~60% of what it should be.

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New plan: frantically grab pan #3 and use all 3, even though I’m probably still overfilling them. Start the oven at 350°F, lower it to 325°F halfway through in the hope that I can get the interiors cooked before the outsides burn. Also it’s a chocolate cake, so I can’t use the color as an indicator.

Okay, so I’m baking a cake for a friend’s engagement party. I’m bringing it over in disposable aluminum pans to make the dish/cleanup situation easier. Unfortunately, the recipe calls for a 9"x9" pan, and these aluminum pans are ~7"x7". That means the bottom area is ~60% of what it should be.

Okay, that’s not going to bake up properly, but no problem. I can double the recipe and use 3 pans, and that’s closer to right! So what do I actually do? Well, I *triple* the recipe and grab 2 pans! I only realize my mistake as I’m filling pan #2 and thinking “this is more batter than I expected!”

I’ve been messing with some of the more fun-sounding (to me) fishwife flavors. I was thinking about what I could do with the chili crisp smoked salmon (other than just eat it), and the package very helpfully suggested onigiri, so… I made chili crisp smoked salmon onigiri!

The can actually stretched across eight, so I’ve got five more in the fridge without the nori wraps. Most of those I’ll probably just wrap and eat, but I’m also thinking I might fire up the griddle and make some into yaki onigiri

All three are now actively fermenting away. A little chorus of burbling sounds in the back hallway!

Hollis makes games@hollis.computer

After bottling the ongoing projects, I started three more! A 1-gallon batch of donut peach mead, a 1-gallon batch of cherry mead, and a 5-gallon batch of blackberry mead.