The unfortunate issue with making an immersive sim these days is that everybody is so used to looking up things. Look up the best routes, the best choices, the best weapons, the most efficient way to go through a level, the meta builds. www.pcgamer.com/games/sim/di...
Post
pcgamer.comDishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishon...And now he's going to have to duke it out with Thief designer Randy Smith Evergreen.
Optimizing the immersion out of them, leaving only the skeleton of a really well designed game. And is that skeleton enough to really appeal to a wider audience that the AAA machine is looking to sustain?
1 repost10 likes
honestly to me the simplest solution is the best one, just put a disclaimer at the start that goes something like "for the recommended experience we advise to refrain from looking at guides or playthroughs" it gives a a direction to how it expects to be engaged with without interfering with contents