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We’ve had them for most of our games since Heaven’s Vault and it’s true, for big games it gets unwieldy. But the beauty of being built into the IDE is you can use it for subsections - to test a scene, a short sequence - in an adhoc way

Usually we define a const and then add a “if this const end” into the script where we want to stop. you don’t check it in, but even if you do, you can turn them all off reliably

Making eenky appealing to ink writers was a key part of my secret plot to get people to try eenk. I am very proud that it worked on at least one author I know.