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We’ve had them for most of our games since Heaven’s Vault and it’s true, for big games it gets unwieldy. But the beauty of being built into the IDE is you can use it for subsections - to test a scene, a short sequence - in an adhoc way

Usually we define a const and then add a “if this const end” into the script where we want to stop. you don’t check it in, but even if you do, you can turn them all off reliably

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(And similarly have a divert at the beginning to wherever you want to test, and put that behind the same constant)