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my take on the is-programming-art debate? mel’s blackjack program is undeniably art. it also failed to fulfill business requirements (ex: being maintainable) and now sits at the bottom of a landfill. on the flipside, i’ve suffered with the ugliest programs in the most important roles.

something being labor-intensive does not necessarily make it a great work of art, and something being a great work of art does not make it an useful, reliable, and maintainable business product. the best programs are pleasant to work on because they fulfill both axes.

Some programmers view AI-generated code as equivalent to digi-painted animation replacing individual brush strokes. There’s a lot lost when you don’t have your playful comments and little idiosyncrasies peppering the codebase, but they argue it lets you focus on the bigger picture. …you are, yes?

my hot ai coding take is that i’m a lot more upset about the bland one-shots than at the people using it to analyze or implement individual work items. the latter is already quite the speed-up; i’m surprised more people aren’t satisfied with that.

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it’d be nice if we could all afford Disney-tier animation but given the choice between cel-painted limited animation and flash puppets, i can see why programmers are swayed to the latter, even if it misses a bit of the charm of the former. at least they’re not going full Clutch Cargo with it.