I tried to prototype a VR game for Oculus Quest 1 in 2019 using UE4. I used the latest version of UE at the time, which was the wrong *build*. Horribly buggy. Switched to Godot. Baked lighting was broken, and there was also this physics bug:
the people who took one look at Epic and chose Godot instead must feel pretty good now
0 reposts1 like