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In retrospect, I was probably doing something unknowingly foolish like non-uniform scaling. But I didn't know any better at the time.

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I ended up going back to UE with the VR expansion plugin, targeting PC VR, and it more or less worked out. The prototype proved that I didn't wanna make the game, and then I got a job. But switching back then taught me stuff I use in Godot today, so it was very worth the time I spent with it.