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a lot of folks think this is strictly a third person camera accommodation but it isn't (though that is always a factor when you make that type of game), and it also isn't just about movement speed or pace or anything to do with what type of game you're making, it's "3d space on flat screen" problems
the same reason it's hard to get a good photo of a group of people in a small room even though it's easy to have full awareness of them as a person who is present there
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