โ๏ธSenior Unity/Godot Generalist
โจTech & VFX Artist
๐3d Character Animation & Rigging
๐ฑSuper Farming Boy โ๏ธSolarpunk Tactics
๐ซUnder A Star Long Cold โNDA
๐จGourmet meme maker ๐คชChaotic Stupid
๐ณ๏ธโโง๏ธThey/Them 34๐Rosario, Argentina
parametricavocado.com
It's a fucking crime that I can't find anyone playing Screamer online so they can show me just how much I still suck at this game after finishing the whole story mode.
GOOD life lessons learned from gamedev:
- Savagely hacking down scope is the fastest and most effective way to make an awesome product
- Limitations make you do your job better
- A button or seam in the right place is all you need to turn a character from garbage to fuckable
Life lessons from gamedev:
- Your opinion doesn't matter
- Nobody cares if you want to make a good product
- Defining a process/workflow makes you an enemy
- Job descriptions are for team players
- Fidelity trumps quality
- Well-designed clothing on characters is superfluous
Saw the RE movie today. I don't love the jumpscares, but everything else was peak.
Hilarious, splattery, the good kind of fucked up, and it also felt like watching someone softlock themselves in a Sierra game.
I'm not into typical horror stuff, especially ones that aren't as funny as this one. So this marks the first of probably few times I'll have ever watched one in cinema, which is something. Glad it was this one.
I'm replaying RE5 on PS3 but with the PSMove for the first time. Whatever precision you gain from gyro controls, you lose from silly framerates and latencies, it's so peak.
Starting a new project? Turn on and enforce the following right now:
-sRGB for all rendertargets and source textures.
-premultiplied alpha in both textures and blending.
-fixed-point world time and world position.
Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!
once again, Valve in such a different league that comparisons are just unfair. cannot stop looking at Harrow's color scheme morphing back into its original color it's insane. S+++++++++++ tier shader work
ALTERNATE MGS TIMELINE WHERE KAZUHIRA MILLER LIVES PAST MGS1
miller: wow everything with that big shell incident sounds crazy.
snake: mmm.
miller: hey you seen this lays 'do us a flavor' contest thing? they are doing some wild shit with chip flavors there.
What's ACTUALLY going on inside of a digital projector??
It turns out the answer is...
๐ช๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐
(I finally made a new video! I think you'll LOVE it ๐๐)
#youtube#science#optics#bolognasandwich
LESS THAN 24 HOURS LEFT
Can we get over 10k for the Y2K?
โ ๏ธ www.backerkit.com/c/projects/c...
Support the project with a chance to get your name, your face or a custom character in the game!
#indiegame#gamedev#y2k#lowpoly#screenshotsaturday
Project KNUCKLE BUSTERS is officially in development!
Classic arcade-style beat 'em up action๐
ใขใผใฑใผใ้ขจใใซใในใฏใญใผใซใขใฏใทใงใณๆฐไฝใใใใฏใซใในใฟใผใ๏ผไปฎ็งฐ๏ผ้็บไธญใงใ๏ผ
Created by @TheJiggeh and @gsaurus4
Stay tuned for more details!
#gamedev#ScreenshotSaturday