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on this point in particular: egs sales are so bad it's common for devs to share and compare out of disbelief, and often what you find is quite popular games are selling only in the double or triple digits of copies last i checked, my game had sold (drum roll please) five

Joe Wintergreen@joewintergreen.com

did a blog post of my Thoughts on the Actual State of Unreal in 2026, how it has come to this, etc etc. i've been an unreal user since 2008, and this is the worst the vibes have ever been. is there hope? perhaps www.joewintergreen.com/absolute-sta...

the most baffling part is that they had a good thing. Giving out free games was a great way to draw people to your store. But then they just had to be just the biggest most enormous asshole about buying exclusive rights to random indie games, while not spending a dime improving their store

Like how did it take them multiple years to add such basic features like a shopping cart or a customer review system (which still sucks btw) when they're making billions of dollars a year from fortnite and unreal? It just makes zero sense

I never had an issue with the exclusives. Good money while it lasted for the folks who could get it. Not putting any effort at all into making it a basically-working program though? Insane

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I think the exclusive backlash wouldn't have been so bad if they weren't so aggressive with it. When they started sniping kickstarted games and games that were like two weeks away from coming out is when I think people got really pissed

yeah exactly. If they just helped fund a bunch of indies then I think people would love them for it. But they usually waited until an indie game was already highly anticipated and about to come out before throwing money at them to delay their steam launch by 6 months to a year

they wanted none of the risk with all of the reward They were only willing to 'help' an indie dev that had already managed to basically finish a game and find an audience

yeah that's the main issue, it felt like they were wasting money buying indie games instead of spending it actually making the store good There were also multiple games that were promised to have a day 1 steam launch that went back on their promise because of the epic buyouts which also stung

to be clear, I don't blame an indie dev for taking the bag of cash. But I think it is also emblematic of the core problem that they literally had to pay people to sell games on their storefront and it still didn't work