I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Raz’s powers to interact with. www.doublefine.com/news/devin-t...
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doublefine.comBehind The Code: Locked On TargetHere’s a quick rundown of how Target Search was used to enable that sequence: Player fires Psi Blast. Target Search finds the flying Regret enemy to aim…
One question I had was on the target component; did every targetable object register on level load and how did this work with level streaming? Also were there few enough/infrequent enough queries that this could just run through the entire set each time?
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