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Trust The Process 💪 Something I've gotten better at over the years and am still improving at. Understanding art will always have an "ugly" phase, and being ok with that has helped so much with my productivity 😄

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Definitely, I can't even count the number of times I felt deterred when I'm in the really early stages of a project or prop. It's a tough lesson to learn, but very helpful!

Typically, when I make the blockout, I'll make it all in one Maya file and import it into Unreal for easy iteration. After I'm happy with the blockout, I'll usually start making assets in their own separate file and then bring them into the engine, replacing the blockout versions as I go. :))