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(1/4) Up until now, while I've been trying to make Pixtube's CRT shader as physically accurate as possible by referencing real-world measurements, when it comes to fine-tuning the actual look, I've mostly been trying to recreate the CRTs I remember from my own experience. But I think it's finally

(2/4) time to take things to the next level by using actual CRTs as visual references. I've been looking into what kind of CRT would be best for this, and I have a pretty specific image in mind for how I want my CRT rendering to look. Imagine playing a game at night in your own room, with the

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(3/4) lights off and nothing but an inexpensive 14-inch CRT turned on. There's something a little illicit about that image, if you know what I mean. Since it's only 14 inches, the scanlines would be relatively thick, and with the room being dark, there'd be very little ambient light affecting the