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Just finished up a little bit of pathfinding behavior, and decided to treat myself to give moved minis a bit of a "walk" animation. (I don't think they're landing on the grid squares correctly though...) #gamedev

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Actually, position is rounded for the tween's keyframes as well as the final resting position. 😅 It turns out my knight's sword is so long, it makes the entire sprite too wide. I expect I'll just need to add in specific parameters per sprite to get them "centered" on the feet.