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(Quick background: The prompt was to make 'recognizably an incremental game', but otherwise open ended. It's a systems design class, so that's the focus. These were all solo projects, made in about five weeks. They're all relatively short-form, generally playable in a single sitting) 2/

In "Queen Bee" Seungmi was playing with some derivative clicker ideas, where what you produce produces things. So you can't make honey directly, instead you lay eggs, which hatch bees. (Also, think this is the bluesky thread limit? More games after the 'continue') 10/ igsp.itch.io/queen-bee-cl...

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