Termination without cause in Japan is complex and workers have a lot of rights and protections we don't in the US. If Japan had employment laws as weak as ours, Nintendo would undoubtedly lay off workers just the same. It's not management's benevolence or farsightedness, it's labor law.
You know what Nintendo does when they have a surplus set of devs from cancellations or production ending? Put them on other projects. The ability to redeploy headcount while keeping teams together over time is like, the main strategic benefit of scale in the game industry
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