cannot stress enough how the elder scrolls games didnt hit for me that hard because so much of what people dug about them was already in this usage-based skills improvement, day night cycle, alternate storylines, to play this game when it came out felt like staring into the future
Sierra takes a not-so-serious stab at fantasy role-playing... — Hero's Quest print advertisement, 1990. I love the weirdly specific "Best new game in 2 years!" blurb. 🤣
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