Post

cannot stress enough how the elder scrolls games didnt hit for me that hard because so much of what people dug about them was already in this usage-based skills improvement, day night cycle, alternate storylines, to play this game when it came out felt like staring into the future

Jess Morrissette@decafjedi.com

Sierra takes a not-so-serious stab at fantasy role-playing... — Hero's Quest print advertisement, 1990. I love the weirdly specific "Best new game in 2 years!" blurb. 🤣

22 reposts125 likes

Mostly early internet LucasArts bias where every Sierra game was portrayed as a sequence of nonsensical puzzles with dead ends and a lot of bugs for adventure fans, and "nOt A REaL RpG" for the D&D rules crowd.