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a huge part of this is that in game crit *feel* is absolutely essential to talking about the experience of playing a game but it's always, always, always easier to talk about the systems because that's a Thing/Not-Thing where feel is like "I dunno I like it when you smash stuff"

rowan kaiser@rowan.monster

but that's also got me trying to figure out what the difference between the Metroid-centered search-action game and the Castlevania-centered one is. Is it just melee versus missile combat? Platforming intricacy? Narrative focus?

i just call everything "pop" now. did i enjoy clicking on that thing and seeing/hearing it react? did it make a CLUNK sound or do something cool that made it tangible and enjoyable to interact with repeatedly? thats "pop", baby

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