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This has been a long time coming, but I'm confident enough in my decision now to say that my long-time game project, Inkwell, will be going on an indefinite hiatus. (1/6)

The project started all the way back in 2020, at which point I was very new to game development and had never finished a personal project before. Things have changed a lot since then, and what I've left myself with is a bit of a mess. (2/6)

The original concept was a hodgepodge of ideas from childhood games I liked, both on the art and gameplay sides. The ideas I originally grabbed no longer appeal to me, and spending years trying to retool it into something I'd still enjoy making has left me burnt out. (3/6)

So why am I saying "indefinite hiatus"? The truth is... I still love these characters and the world I made for them. The game as a whole may be a mess, but I still came out if it with things I could be proud of. It'd feel like a waste to abandon all of it. (4/6)

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So what does that mean for Inkwell itself? The game as it stands is done. I'm moving on. But I won't be abandoning the ideas that worked. You may still see the characters around on my socials, and some day I may return to the project with new and better ideas. (5/6)