Post

Mega Knockdown: still dope as hell

Moist Towelette@mohastgridlock.bsky.social

2xko: stopping active development Marvel Tokon: cracked version runs better than DRM ridden pc edition Avatar: hired Mike Z and liked good will with the tuned in players Invincible VS: laid off 75% of their staff despite hitting 1 million player milestone #fgc #fightinggames

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Punch Planet has such a weird learning curve with the mechanics. People who get past that seem to enjoy it but it doesn't feel very pick up and play to me.

I think the thing that held Punch Planet back, aside from maybe the aesthetic, is that it's *very* frame-knowledge/link heavy, to the point that it kinda doesn't feel fun at first, and at that point people might just say "I hate SF4 so why bother" or "this feels like SF4-lite so I'll just play SF4".

I wish I knew the real answer to this, but I think it can be hard for original IPs to compete against series people have been playing in arcades for years. The situation for indies on steam has also gotten worse and worse since they went Early Access in 2016.