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Speaking of abilities, I had definitely heard people talk about this part but man do they seem to trivialize most small encounters. It kind of reminds me of the alpha-strike problem in D&D 4E, where you're incentivized to use all your encounter-cooldown powers up front to make a big dent right away.
Okay back to random grab-bag, the big pop-up "quest complete"/"quest started" things are kind of annoying to me, though this is really another holdover from FF15 (and FF14 honestly), and they're actually a small upgrade from 15 because you get your rewards all at once.
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The combat is fine overall; it looks and feels pretty good but there isn't a lot going on, again made more pointed by not having party members to worry about or manage (except giving Torgal orders I guess). From how things are now and what I've heard I assume the late game is just rotating abilities