Post
Speaking of abilities, I had definitely heard people talk about this part but man do they seem to trivialize most small encounters. It kind of reminds me of the alpha-strike problem in D&D 4E, where you're incentivized to use all your encounter-cooldown powers up front to make a big dent right away.
The combat is fine overall; it looks and feels pretty good but there isn't a lot going on, again made more pointed by not having party members to worry about or manage (except giving Torgal orders I guess). From how things are now and what I've heard I assume the late game is just rotating abilities
I also like how Ifrit looks kind of like a dog. He's often had a bit of it going on in his design, but bringing it forward in this game is kind of charming to me. Clive got that dog in him.
0 reposts0 likes