I can relate to this! My #js13k game was rated poorly in part because the gameplay was slow and lengthy. I always set out to make something "fun" that will "win"... and then settle on an overly complicated game that I (and only I) find interesting.
The main takeaway from #js13k 2025: don't sink time into big, complex, self-contained concepts you don't have resources to finish properly. Start small but complete - then polish it as far as you can. Next year's goal: get the game to playtests and tune the gameplay from there 🚀
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