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in a game I play, you have 2 implant slots per loadout. there's a lot of great competition for those slots (like 8 good ones per class) so it's often a hard choice however, one increases your jump height by half at max rank (before that only increasing crouch speed) and this adds unforseen bonuses

you could have an implant that reduces explosion damage by half. but unless you're dodging missiles, all explosions are going to be ground hits. explosion damage falls off with range. if you jump and the grenade or mine is not directly below you, you take less than half damage with that height

crouching reduces your cone of fire (an area centered around the middle of your crossgairs where there's RNG and gets bigger with movement or firing, shrinks as you stop firing) which means full speed crouched movement means better accuracy for you, and no headshot muscle memory for them

(at the expense of random body shots potentially turning into headshots for the enemy just thanks to the sampling algorithm being flawed and weighting towards the center of the screen)

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1.5x jump height means doorways are suddenly "cover" because you can jump across s doorway so only your legs are visible in the door, and legs only take 0.8x damage it's really funny how useful it is. you can jump over a mine right as you set it off and take no damage if you jumped while sprinting